Tales Of Abyss ( PS2 )

Review

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The Tales series of role-playing games might not quite have the clout of juggernauts like Final Fantasy or Dragon Quest, but with more than a dozen releases in just over 10 years, Namco Bandai's franchise is certainly prolific. Although some of the Tales games have been underwhelming to say the least, the series has carved out its own niche in a world of copycat Japanese role-playing games by delivering consistently good stories, interesting characters, and accessible mechanics. The latest entry in the series, Tales of the Abyss, continues the trend. It isn't a particularly remarkable role-playing game, but it will keep you pleasantly entertained throughout its lengthy campaign.

Storyline

Tales of the Abyss follows the story of an arrogant young amnesiac named Luke fon Fabre. Turns out that Luke was kidnapped seven years ago, and the shock of that event made him lose his memory. Since his return he has been confined to his family's estate, forbidden to leave until he reaches maturity. As a result, Luke is a spoiled, naïve brat with very limited social skills. He spends his days training in martial arts and talking to the servants around the mansion. That all dramatically changes one day when a woman named Tear shows up and attempts to assassinate Luke's master. She fails, but in the commotion somehow Tear and Luke both get magically transported to another part of the world, and they must figure out how to return home (and of course prevent a war and save the world along the way).

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